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HTML5 SVG


SVG is defined as Scalable Vector Graphics.

HTML5 supports inline SVG.

The HTML <svg> element is a container for SVG graphics.

SVG has various methods for drawing paths, boxes, circles, text, and graphic images.


What is SVG?


Advantages of SVG

Compared to other image formats (like JPEG and GIF), the advantages of using SVG include:


Browser Support

The numbers in the table specify the first browser version that fully supports the element.

Element
<svg> 4.0 9.0 3.0 3.2 10.1

Embedding SVG Directly into HTML Pages

In HTML5, you can embed SVG elements directly into the HTML page.

SVG Circle

Example

<svg xmlns="http://www.w3.org/2000/svg" version="1.1">
   <circle cx="100" cy="50" r="40" stroke="black" stroke-width="2" fill="red" />
</svg>

Result:

SVG Star

Example

<!DOCTYPE html>
<html>
<body>

<svg xmlns="http://www.w3.org/2000/svg" version="1.1" height="190">
  <polygon points="100,10 40,180 190,60 10,60 160,180"
  style="fill:lime;stroke:purple;stroke-width:5;fill-rule:evenodd;">
</svg>

</body>
</html>

Result:

To learn more about SVG, visit the SVG Tutorial.


Differences Between SVG and Canvas

SVG is a language for describing 2D graphics in XML.

Canvas draws 2D graphics using JavaScript.

SVG is based on XML, which means every element is available in the SVG DOM. You can attach JavaScript event handlers to elements.

In SVG, every drawn shape is remembered as an object. If attributes of an SVG object are changed, the browser can automatically re-render the shape.

Canvas is rendered pixel by pixel. Once the graphic is drawn, it is forgotten by the browser. If its position is changed, the entire scene needs to be redrawn, including any objects that might have been covered by the graphic.


Comparison Between Canvas and SVG

The table below outlines some differences between Canvas and SVG.

Canvas SVG
Resolution dependent<br> No support for event handlers<br> Inferior text rendering capabilities<br> Images can be saved as .png or .jpg<br> Best suited for graphic-intensive games Resolution independent<br> Supports event handlers<br> Best for applications with large rendering areas (like Google Maps)<br> Complexity can slow down rendering (any application that overuses the DOM will be slow)<br> Not suitable for game applications
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