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CSS3 3D Transform


3D Transform

CSS3 allows you to format elements using 3D transforms.

In this chapter, you will learn some of the 3D transform methods:

Click on the element below to see the difference between 2D and 3D transforms:


Browser Support

The numbers in the table specify the first browser version that supports the property.

The numbers following -webkit-, -ms-, or -moz- indicate the first browser version that supports the prefixed property.

Property Chrome IE Firefox Safari Opera
transform 36.0 <br>12.0 -webkit- 10.0 16.0 <br>10.0 -moz- 4.0 -webkit- 23.0 <br>15.0 -webkit-
transform-origin <br>(three-value syntax) 36.0 <br>12.0 -webkit- 10.0 16.0 <br>10.0 -moz- 4.0 -webkit- 23.0 <br>15.0 -webkit-
transform-style 36.0 <br>12.0 -webkit- 11.0 16.0 <br>10.0 -moz- 4.0 -webkit- 23.0 <br>15.0 -webkit-
perspective 36.0 <br>12.0 -webkit- 10.0 16.0 <br>10.0 -moz- 4.0 -webkit- 23.0 <br>15.0 -webkit-
perspective-origin 36.0 <br>12.0 -webkit- 10.0 16.0 <br>10.0 -moz- 4.0 -webkit- 23.0 <br>15.0 -webkit-
backface-visibility 36.0 <br>12.0 -webkit- 10.0 16.0 <br>10.0 -moz- 4.0 -webkit- 23.0 <br>15.0 -webkit-

rotateX() Method

The rotateX() method rotates an element around its X-axis at a given degree.

Example


rotateY() Method

The rotateY() method rotates an element around its Y-axis at a given degree.

Example

div {
    transform: rotateY(130deg);
    -webkit-transform: rotateY(130deg); /* Safari and Chrome */
}

Transform Properties

The following table lists all the transform properties:

Property Description CSS
transform Applies a 2D or 3D transformation to an element. 3
transform-origin Allows you to change the position of transformed elements. 3
transform-style Specifies how nested elements are rendered in 3D space. 3
perspective Specifies the perspective on how 3D elements are viewed. 3
perspective-origin Specifies the bottom position of 3D elements. 3
backface-visibility Defines whether or not an element should be visible when not facing the screen. 3

3D Transform Methods

Function Description
matrix3d( n, n, n, n, n, n, <br> n, n, n, n, n, n, n, n, n, n) Defines a 3D transformation, using a 4x4 matrix of 16 values.
translate3d( x, y, z) Defines a 3D translation.
translateX( x) Defines a 3D translation, using only the value for the X-axis.
translateY( y) Defines a 3D translation, using only the value for the Y-axis.
translateZ(z) Defines a 3D translation, using only the value for the Z axis.
scale3d(x, y, z) Defines a 3D scale transformation.
scaleX(x) Defines a 3D scale transformation by giving a value for the X axis.
scaleY(y) Defines a 3D scale transformation by giving a value for the Y axis.
scaleZ(z) Defines a 3D scale transformation by giving a value for the Z axis.
rotate3d(x, y, z, angle) Defines a 3D rotation.
rotateX(angle) Defines a 3D rotation along the X axis.
rotateY(angle) Defines a 3D rotation along the Y axis.
rotateZ(angle) Defines a 3D rotation along the Z axis.
perspective(n) Defines the perspective view for a 3D transformed element.
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